Showing posts with label old work. Show all posts
Showing posts with label old work. Show all posts

Monday, January 7, 2013

Color Sketch Jan. 7, 2013



This is embarassing . . . 



I know I'm not good at coloring my work, but . . .but . . .this is getting ridiculous. I started to choose random colors that comes to mind and look what I did. It's very frustrating. So I guess I have to restart this project with the proper color scheme.

Thursday, August 30, 2012

Wednesday, August 22, 2012

Between Work and Personal Life


This was  a sketch I did for a game UI that didn't make it to production. Which is fine really, since I can still use this for my own. I'm into mixing some influences from steampunk, industrial machines and the coolness of  every game I have played when I was younger.

Don't worry about stuff we left off before, they will be continued in its own pace. I was busy for a while. But all things considered (referring to my other blog), I am now about to embark on one of my ambitious delusions of creating characters and the environment for a game. Some of the illustrations you've seen here may find it's way into the story.

Friday, July 6, 2012

Cryptids


Been busy. Work. Stuff you do to make a living.

Also, I am trying to scan old character designs and sketches for my story. These dragons are from our own Myth and Mythology. 

Cryptids.

Long lost creatures that should be rediscovered. I have to get back to the National Library to dig up more about these wonderful creatures that time forgot. Or were taken out of the books.



Thursday, June 21, 2012

Old Works - Dalaga 000


There are some stuff I need to do for Elemental Babe, so while research is still pending, I still have to find my groove with the brush. So instead of sitting around doing nothing, here's another old illustration. I'm thinking the hair could use a little more work. That goes to the rest of it.

So I just had to use this as another study. Not much to see for now, just brush strokes and a bit more tweaking with the settings.

[ To view the complete post click the title or just click the image for a bigger view ]

For purposes of sharing this with others who might want to know:
PsD is A3 = 27.9cm x 43.2cm [11in x 17in] @ 240dpi
(or you could jack it up to 300dpi for print)

Since uploading for web viewing means you have to shave off some pixels, I usually process by using the Save-For-Web on the tools menu. The image is now @ 72dpi.

Saturday, June 16, 2012

Green Devil


I keep asking "Why green?"

It's because I never liked red. This coloring for this old illustration ends here. Maybe I'll return to working on it another day, but this looks fine, for a very old drawing.

Saturday, June 9, 2012

Coloring 001


I was sketching characters for a band I heard -  The Roxymorrons - and was really trying to get that feel to it. But after 6 revisions I stopped and decided to practice my coloring using brush presets on Photoshop (natural brushes 1 & 2) with my Flex WSeries graphics tablet. Being a painting noob that I am, this has become another "track my progress" thing. 

Still have a lot to get used to.

But since I have nothing better to do than wrack my brains for ideas on the character designs, might as well clear the head with coloring this very old work. This pairs with the blue angel several posts ago. But I will have to finish this in a different way. A bit more refined. A contrast to the blocky illustration, but it's where the fun is.

On a different note, if you happen to see The Roxymorrons on the bill. look at the skinny, tall guy with the baby face and Jedi hair - that's Paul Bernardo - I work with him, and in addition to wielding mean guitar licks, he's a very good 3D artist.

Thursday, June 7, 2012

From The Vault - A Game


I managed to keep the sketch of a concept packaging art for a game. Yes, I do sketch on paper, something you might want to do from time to time.

A little back story:
There was supposed to be a game in development last time I was with an animation studio, a  mobile app that you could play with other subscribers using contact lists as targets and allies, rather cool if you ask me. But this didn't make it to the development, and the project, don't know how it ended, or if it made the publication (another case of people handling the project with no vision nor the audacity to learn anything about the gaming community and the current trends with it) and I kept the this concept instead. Maybe I'll give this to Rose Tan, if I ever get around to finishing this that would fit her novels. It has a LOVE feel to it, now that I look back.

Thursday, May 31, 2012

Tattooed Angel


In the hope of breathing new life on some of my earlier, unpublished (DeviantArt doesn't count, I cancelled my account before everything got too . . . fancy), I tried to process, paint and add some color to an otherwise very flat illustration. The idea then was to get rid of the  embedded "animation" style of drawing. Tough luck, while some of the habits were broken, I still draw on a makeshift lightbox (one of these days, I'll do a step by step so that you who want to make your own lighted drawing surface) and do revisions, several, and finalize a character design.

Black backgrounds are really just the easy way out. But since this is an old ilustration, I could just do that and improve the next one. 

This is 1 of two, with the other is, you might have guessed - a devil - done sometime 2006, I think.